iOS - Quartz 2D 贝塞尔曲线

简介: 1、贝塞尔曲线贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,我们在绘图工具上看到的钢笔工具就是来做这种矢量曲线的。

1、贝塞尔曲线

  • 贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,我们在绘图工具上看到的钢笔工具就是来做这种矢量曲线的。贝塞尔曲线是计算机图形学中相当重要的参数曲线,在一些比较成熟的位图软件中也有贝塞尔曲线工具,如 PhotoShop 等。在 Flash4 中还没有完整的曲线工具,而在 Flash5 里面已经提供出贝塞尔曲线工具。

  • 二阶贝塞尔曲线示意图

    Quartz2D2

  • 三阶贝塞尔曲线示意图

    Quartz2D3

  • 贝塞尔路径(UIBezierPath)是 iOS UIKit 框架中对 Quartz 2D 绘图的封装。实际操作起来,使用贝塞尔路径,更为方便。用法与 CGContextRef 类似,但是 OC 对其进行了封装,更加面向对象。

  • 贝塞尔路径常用的方法

        // 设置起始点
        - (void)moveToPoint:(CGPoint)point;
    
        // 添加直线到一点
        - (void)addLineToPoint:(CGPoint)point;
    
        // 封闭闭路径
        - (void)closePath;
    
        // 返回一个描述椭圆的路径
        + (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect;
    
        // 贝塞尔曲线
        - (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
    
        // 三次贝塞尔曲线
        - (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
    
        // 绘制圆弧
        - (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;

2、基本图形的绘制

3、二三阶贝塞尔曲线示例

3.1 二阶贝塞尔曲线示例

  • QBezierPathView.h

        @interface QBezierPathView : UIView
    
        @end
  • QBezierPathView.m

        @interface QBezierPathView ()
    
        /// 路径
        @property (nonatomic, strong) UIBezierPath *path;
    
        /// 起始点
        @property (nonatomic, assign) CGPoint startP;
    
        /// 终止点
        @property (nonatomic, assign) CGPoint endP;
    
        /// 控制点
        @property (nonatomic, assign) CGPoint controlP;
    
        /// 线的颜色
        @property (nonatomic, strong) UIColor *pathColor;
    
        /// 线的宽度
        @property (nonatomic, assign) CGFloat pathWidth;
    
        /// 当前触摸的点
        @property (nonatomic, assign) NSUInteger currentTouchP;
    
        @end
    
        @implementation QBezierPathView
    
        /// 初始化
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                // 设置初始值
    
                self.startP    = CGPointMake(20, 300);
                self.endP      = CGPointMake(250, 300);
                self.controlP  = CGPointMake(100, 100);
    
                self.pathColor = [UIColor redColor];
                self.pathWidth = 2;
            }
            return self;
        }
    
        /// 绘制二阶贝塞尔曲线
        - (void)drawRect:(CGRect)rect {
    
            // 绘制贝塞尔曲线
    
            self.path = [UIBezierPath bezierPath];
            [self.path moveToPoint:self.startP];
    
            [self.path addQuadCurveToPoint:self.endP controlPoint:self.controlP];
    
            self.path.lineWidth = self.pathWidth;
            [self.pathColor setStroke];
            [self.path stroke];
    
            // 绘制辅助线
    
            self.path = [UIBezierPath bezierPath];
    
            self.path.lineWidth = 1;
            [[UIColor grayColor] setStroke];
    
            CGFloat lengths[] = {5};
            [self.path setLineDash:lengths count:1 phase:1];
    
            [self.path moveToPoint:self.controlP];
            [self.path addLineToPoint:self.startP];
            [self.path stroke];
    
            [self.path moveToPoint:self.controlP];
            [self.path addLineToPoint:self.endP];
            [self.path stroke];
    
            // 绘制辅助点及信息
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            [[UIColor blackColor] setStroke];
            [self.path fill];
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            [[UIColor blackColor] setStroke];
            [self.path fill];
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            self.path.lineWidth = 2;
            [[UIColor blackColor] setStroke];
            [self.path stroke];
    
            CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
            [@"起始点" drawInRect:startMsgRect withAttributes:nil];
    
            CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
            [@"终止点" drawInRect:endMsgRect withAttributes:nil];
    
            CGRect control1MsgRect = CGRectMake(self.controlP.x + 8, self.controlP.y - 7, 50, 20);
            [@"控制点" drawInRect:control1MsgRect withAttributes:nil];
        }
    
        /// 触摸开始
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint startPoint = [touches.anyObject locationInView:self];
    
            CGRect startR   = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
            CGRect endR     = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
            CGRect controlR = CGRectMake(self.controlP.x - 4, self.controlP.y - 4, 8, 8);
    
            // 判断当前触摸点
            if (CGRectContainsPoint(startR, startPoint)) {
                self.currentTouchP = 1;
            } else if (CGRectContainsPoint(endR, startPoint)) {
                self.currentTouchP = 2;
            } else if (CGRectContainsPoint(controlR, startPoint)) {
                self.currentTouchP = 3;
            }
        }
    
        /// 触摸移动
        - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint touchPoint = [touches.anyObject locationInView:self];
    
            // 限制触摸点的边界
    
            if (touchPoint.x < 0) {
                touchPoint.x = 0;
            }
    
            if (touchPoint.x > self.bounds.size.width) {
                touchPoint.x = self.bounds.size.width;
            }
    
            if (touchPoint.y < 0) {
                touchPoint.y = 0;
            }
    
            if (touchPoint.y > self.bounds.size.height) {
                touchPoint.y = self.bounds.size.height;
            }
    
            // 设置当前触摸点的值
            switch (self.currentTouchP) {
                case 1:
                    self.startP = touchPoint;
                    break;
    
                case 2:
                    self.endP = touchPoint;
                    break;
    
                case 3:
                    self.controlP = touchPoint;
                    break;
    
                default:
                    break;
            }
    
            // 刷新
            [self setNeedsDisplay];
        }
    
        /// 触摸结束
        - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 释放之前的触摸点
            self.currentTouchP = 0;
        }
    
        /// 触摸取消
        - (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
            [self touchesEnded:touches withEvent:event];
        }
    
        @end
  • ViewController.m

        CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
    
        QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
    
        pathView.backgroundColor = [UIColor whiteColor];
        pathView.layer.borderWidth = 1;
    
        [self.view addSubview:pathView];
  • 效果

    Quartz2D112Quartz2D113

3.2 三阶贝塞尔曲线示例

  • QBezierPathView.h

        @interface QBezierPathView : UIView
    
        @end
  • QBezierPathView.m

        @interface QBezierPathView : UIView
        @interface QBezierPathView ()
    
        /// 路径
        @property (nonatomic, strong) UIBezierPath *path;
    
        /// 起始点
        @property (nonatomic, assign) CGPoint startP;
    
        /// 终止点
        @property (nonatomic, assign) CGPoint endP;
    
        /// 控制点
        @property (nonatomic, assign) CGPoint controlP1;
        @property (nonatomic, assign) CGPoint controlP2;
    
        /// 线的颜色
        @property (nonatomic, strong) UIColor *pathColor;
    
        /// 线的宽度
        @property (nonatomic, assign) CGFloat pathWidth;
    
        /// 当前触摸的点
        @property (nonatomic, assign) NSUInteger currentTouchP;
    
        @end
    
        @implementation QBezierPathView
    
        /// 初始化
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                // 设置初始值
    
                self.startP    = CGPointMake(20, 300);
                self.endP      = CGPointMake(250, 300);
                self.controlP1  = CGPointMake(100, 100);
                self.controlP2  = CGPointMake(200, 350);
    
                self.pathColor = [UIColor redColor];
                self.pathWidth = 2;
            }
            return self;
        }
    
        /// 绘制二阶贝塞尔曲线
        - (void)drawRect:(CGRect)rect {
    
            // 绘制贝塞尔曲线
    
            self.path = [UIBezierPath bezierPath];
            [self.path moveToPoint:self.startP];
    
            [self.path addCurveToPoint:self.endP controlPoint1:self.controlP1 controlPoint2:self.controlP2];
    
            self.path.lineWidth = self.pathWidth;
            [self.pathColor setStroke];
            [self.path stroke];
    
            // 绘制辅助线
    
            self.path = [UIBezierPath bezierPath];
    
            self.path.lineWidth = 1;
            [[UIColor grayColor] setStroke];
    
            CGFloat lengths[] = {5};
            [self.path setLineDash:lengths count:1 phase:1];
    
            [self.path moveToPoint:self.controlP1];
            [self.path addLineToPoint:self.startP];
            [self.path stroke];
    
            [self.path moveToPoint:self.controlP1];
            [self.path addLineToPoint:self.controlP2];
            [self.path stroke];
    
            [self.path moveToPoint:self.controlP2];
            [self.path addLineToPoint:self.endP];
            [self.path stroke];
    
            // 绘制辅助点及信息
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.startP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            [[UIColor blackColor] setStroke];
            [self.path fill];
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.endP radius:4 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            [[UIColor blackColor] setStroke];
            [self.path fill];
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP1 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            self.path.lineWidth = 2;
            [[UIColor blackColor] setStroke];
            [self.path stroke];
    
            self.path = [UIBezierPath bezierPathWithArcCenter:self.controlP2 radius:3 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
            self.path.lineWidth = 2;
            [[UIColor blackColor] setStroke];
            [self.path stroke];
    
            CGRect startMsgRect = CGRectMake(self.startP.x + 8, self.startP.y - 7, 50, 20);
            [@"起始点" drawInRect:startMsgRect withAttributes:nil];
    
            CGRect endMsgRect = CGRectMake(self.endP.x + 8, self.endP.y - 7, 50, 20);
            [@"终止点" drawInRect:endMsgRect withAttributes:nil];
    
            CGRect control1MsgRect = CGRectMake(self.controlP1.x + 8, self.controlP1.y - 7, 50, 20);
            [@"控制点1" drawInRect:control1MsgRect withAttributes:nil];
    
            CGRect control2MsgRect = CGRectMake(self.controlP2.x + 8, self.controlP2.y - 7, 50, 20);
            [@"控制点2" drawInRect:control2MsgRect withAttributes:nil];
        }
    
        /// 触摸开始
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint startPoint = [touches.anyObject locationInView:self];
    
            CGRect startR    = CGRectMake(self.startP.x   - 4, self.startP.y   - 4, 8, 8);
            CGRect endR      = CGRectMake(self.endP.x     - 4, self.endP.y     - 4, 8, 8);
            CGRect controlR1 = CGRectMake(self.controlP1.x - 4, self.controlP1.y - 4, 8, 8);
            CGRect controlR2 = CGRectMake(self.controlP2.x - 4, self.controlP2.y - 4, 8, 8);
    
            // 判断当前触摸点
            if (CGRectContainsPoint(startR, startPoint)) {
                self.currentTouchP = 1;
            } else if (CGRectContainsPoint(endR, startPoint)) {
                self.currentTouchP = 2;
            } else if (CGRectContainsPoint(controlR1, startPoint)) {
                self.currentTouchP = 3;
            } else if (CGRectContainsPoint(controlR2, startPoint)) {
                self.currentTouchP = 4;
            }
        }
    
        /// 触摸移动
        - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint touchPoint = [touches.anyObject locationInView:self];
    
            // 限制触摸点的边界
    
            if (touchPoint.x < 0) {
                touchPoint.x = 0;
            }
    
            if (touchPoint.x > self.bounds.size.width) {
                touchPoint.x = self.bounds.size.width;
            }
    
            if (touchPoint.y < 0) {
                touchPoint.y = 0;
            }
    
            if (touchPoint.y > self.bounds.size.height) {
                touchPoint.y = self.bounds.size.height;
            }
    
            // 设置当前触摸点的值
            switch (self.currentTouchP) {
                case 1:
                    self.startP = touchPoint;
                    break;
    
                case 2:
                    self.endP = touchPoint;
                    break;
    
                case 3:
                    self.controlP1 = touchPoint;
                    break;
    
                case 4:
                    self.controlP2 = touchPoint;
                    break;
    
                default:
                    break;
            }
    
            // 刷新
            [self setNeedsDisplay];
        }
    
        /// 触摸结束
        - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 释放之前的触摸点
            self.currentTouchP = 0;
        }
    
        /// 触摸取消
        - (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
            [self touchesEnded:touches withEvent:event];
        }
    
        @end
  • ViewController.m

        CGRect frame = CGRectMake(20, 50, self.view.bounds.size.width - 40, 400);
    
        QBezierPathView *pathView = [[QBezierPathView alloc] initWithFrame:frame];
    
        pathView.backgroundColor = [UIColor whiteColor];
        pathView.layer.borderWidth = 1;
    
        [self.view addSubview:pathView];
  • 效果

    Quartz2D114Quartz2D115

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