1 创建三个工程分别为实现部分为test.c,游戏的头文件game.h,游戏的源文件game.c。
1 test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void menu() { printf("***********************\n"); printf("***** 1.play ******\n"); printf("***** 0.exit ******\n"); printf("***********************\n"); } void game() { //数组存储到一个字符的二维数组,玩家下棋是’*‘,电脑下棋是‘#’。 char board[ROW][COL] = { 0 };//数组的内容应该全部是空格 InitBoard(board, ROW, COL);//初始化棋牌 //打印棋盘 DisplayBoard(board, ROW, COL); //下棋 char ret = 0; while (1) { player_move(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = is_win(board, ROW, COL); if (ret !='C') { break; } computer_move(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = is_win(board, ROW, COL); //if (ret == 'C') //{ // break; //} } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); default: printf("选择错误"); break; } } while (input); } int main() { test(); return 0; }
2.游戏的头文件
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include<time.h> #include<stdlib.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard (char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢的代码 //玩家赢-’*‘ //电脑赢- ’#‘ //平均---’Q‘ //继续---’C‘ char is_win(char board[ROW][COL], int row, int col); int is_full(char board[ROW][COL], int row, int col);
3.游戏的源文件
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //void DisplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // int j = 0; // for (i = 0; i < row; i++) // { // //数据 // printf(" %c | %c | %c \n", board[i][0], board[i][i], board[i][2]); // //分割行 // if(i<row-1) // printf("---|---|---\n"); // } //} //版本2 void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { //数据 for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); }printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < row - 1) printf("|"); } } printf("\n"); } } void player_move(char board[ROW][COL], int row, int col) { printf("玩家下棋:>"); int x = 0; int y = 0; scanf("%d %d", &x, &y); while (1) { //坐标合法的判断 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标已被占用,请重新输入!\n"); } } else { printf("坐标非法,请重新输入!\n"); } } } void computer_move(char board[ROW][COL], int row, int col) { while (1) { int x = 0; int y = 0; printf("电脑下棋>\n"); x = rand() % ROW;//0~2 y = rand() % COL;//0~2 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] &&board [i][1]!= ' ') { return board[i][1]; } } for (i = 0; i < col; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[1][i]; } } //判断对角线 if (board[0][0]==board[1][1]&& board[1][1]== board[2][2] &&board[1][1] !=' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 if (1==is_full(board, row, col)) { return'Q'; } return 'C'; //继续 }